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Mark Wahlberg’s Shooter would make a brilliant video game because…

By: Musa Afridi

  |   November 9th, 2012   |  
Premiere Of Paramount Pictures Film "Shooter" - Arrivals

One of the better action movies to have been released over the past few years, The Shooter, starring Mark Wahlberg is another film that would fit right into the world of video games and here’s why…

Released in 2007, Shooter became a bit of a cult hit, which its IMDB rating of 7.1 out of 10 would reinforce for those who doubt the statement.

The plot summary reads: “A marksman living in exile is coaxed back into action after learning of a plot to kill the president. Ultimately double-crossed and framed for the attempt, he goes on the run to track the real killer and found out who exactly set him up.”

Does that not scream video game to developers?! The film in essence is perfect for transfer onto the interactive entertainment medium. There’s an action, emotion and character development savvy prologue, the scene right after is perfect for those easy tutorial levels one finds in every game and there is plenty of action and a host of different locations and environments.

Platform: multiplatform, though unless a top developer familiar with the PlayStation 3 and Xbox 360 is not at the helm of development, PC would be best.

Art style: a mix between the Splinter Cell and Battlefield games, with rich environments and vast scale.

Players: primarily single-player with certain points open to co-op, such as the various spotter-shooter moments. There is also plenty of room for infantry based multiplayer as well.

Production values: while it has the potential to make a great game, it is not AAA worthy, so as long as the gameplay sticks and the cut scenes are decent, the game should hold. Think along the lines of Spec Ops: The Line.

Storyline:  same as the movie but there is plenty of room for adding more flashbacks to his earlier missions and fill in some action sequences while he is on the run. Also a Dead Space 2 type ‘needle in the eye’ scene can be thrown in. of course the needle would be going in his arm in this case.

Gameplay: a third-person shooter, which shifts into first-person whenever its time to look down the scope or sights. It may not work too well on other games but this is one title where the mix could just work.

A mix between Syphon Filter and Splinter Cell, would work but emphasis needs to be laid on the ‘perfect shot’ and emphasis on preparation. Think SOCOM 4 and how players had to first infiltrate the enemy camp, recon and booby trap it before escaping and returning the next day with the big guns.

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