Hideo Kojima’s latest instalment in the MGS series may not be a PlayStation exclusive as the newly developed Fox Engine can develop for multiple platforms simultaneously.
Legendary video game creator, Hideo Kojima, sent the gaming world in raptures earlier in the week when he not only announced that he was working on Metal Gear Solid 5 but that Solid Snake would be returning to star in the game as well.
After calming down and catching their breath from all the screaming like teenage girls, the world collected their thoughts and a number of questions popped up: what is the game’s setting? How is Snake going to feature after the ending of MGS 4? Which platform(s) will the game be releasing on?
It turns out that the last question may not be as simple as one thinks. The Metal Gear Solid series has been a PlayStation exclusive since the first game was released on the PlayStation One all those years ago. However, Metal Gear Rising, an off-shoot of the popular series, is set for release on the Xbox 360 and although the game has nothing to do with Hideo Kojima, it does raise a few eyebrows as to the direction of the Metal Gear Solid series.
In a recent interview regarding Kojima Productions’ latest iteration of the Fox Engine, Kojima explained that the new engine could be used to develop for multiple platforms simultaneously.
He said, “Another area where Fox Engine excels is that it can be used to develop the same game on multiple platforms at once.” As for which platforms those were, Kojima stated, “it’s running on PS3, 360 and current PCs.”
At the same time Kojima also said that Metal Gear Solid 5 would be developed using the new Fox Engine and in this case, while two plus two may not necessarily equal four, it does provide for plenty of room to speculate as to whether or not Solid Snake will be making his debut on PCs and the Xbox 360.
As for the engine itself, Kojima explained that it was not too difficult to do. “It’s not something out of reach. One thing we paid a lot of attention to is lighting effects, the way light shines through and reflects off different materials, and this is something that couldn’t be done in past generations but can be done with current generation platforms.”
The technical aspects aside, it would be difficult to imagine the core Metal Gear Solid series to be associated with anything other than PlayStation and Sony will be extremely reluctant to let one their prized exclusives slip away in the widely available multiplatform bracket.
Kojima has not yet announced which platform Metal Gear Solid 5 will be released on and it is something that one can expect plenty of speculation on in the future.