The lead designer of StarCraft II, Dustin Browder, conceded that Nintendo Wii U seems like the most viable option if Blizzard ever plans on releasing its popular real-time strategy game on console.
However, he immediately added that the interface of the console’s touch-screen tablet controller is not quite there yet and still requires some major changes before it becomes ideal for a real-time strategy game like StarCraft II.
During a telephonic interview with Kotaku, Browder contended that nothing even comes close to PC when it comes to real-time strategy games. The platform does not only offer optimal performance, but also serves to deliver the best-possible experience.
“If I can control a cursor on the television with my hand on the touch-screen, that might be able to work,” he said. “[But] because of the hotkey scenario, it’s not like players actually play StarCraft with the mouse only–they play with the mouse and keyboard…We obviously allow new users to play mouse-only and that’s really fun, but when you get serious about the game you do move into the mouse and keyboard space.”
Games such as StarCraft II, World of Warcraft and Diablo require the gamers to be in complete control of the interface instead of battling it, which not only harms the gameplay, but pretty much kills the experience.
Blizzard Entertainment has already revealed its plans for a release of Diablo III on console and already going through the various options that are available.
Browder conceded that he was yet to see Nintendo’s latest console in action, but the details of the console forced him to believe it holds the potential to serve as an appropriate platform for the likes of StarCraft II.
StarCraft II’s lead designer revealed that even though the studio had not put together any team to explore the possibilities of bringing StarCraft to console, the company is on a continuous look-out for latest technology with the intended motivation of providing a satisfying experience to the gamers.
Browder further went on to reveal that Sony had already presented Blizzard with a demo of StarCraft II, which used Playstation Move as an alternate for a PC mouse to perform the actions and control the units. However, the result was nothing short of disappointing. The StarCraft II lead designer conceded that it became apparent after watching the demo presented by Sony that there was still a lot of work to be done before opening the gate for real-time strategy games on consoles.
After the release of StarCraft II: Wings of Liberty in 2010, Blizzard Entertainment is close to the release of the second instalment in the trilogy, Heart of the Swarm. The entry is almost complete and will be ready to hit the shelves within a few weeks time. The studio is also working on Legacy of the Void, the third and final entry in the StarCraft II series.