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Splinter Cell Blacklist dev took inspiration from Assassin’s Creed

By: Musa Afridi

  |   July 31st, 2012   |  
News, Uncategorized
Sony Computer Entertainment America E3 Press Conference 2012

The Ubisoft team working on the latest instalment of Splinter Cell shared plenty of details about the game including how the Assassin’s Creed series was also a major influence, as well as the fact that Sam Fisher would have a nemesis this time around.

Maxime Beland is known for many things but for the next couple of months the creative director of Splinter Cell is on everyone’s Blacklist (pun intended). The trailer for the game turned a few heads when it was officially revealed at this year’s E3 Press Conference and managed to be remembered despite stiff competition from other titles such as Naughty Dog’s The Last of Us and a plethora of other Ubisoft titles.

The likes of Assassin’s Creed 3, Far Cry 3 and Watch Dogs stole the show to be fair but Blacklist still made enough noise for gamers to be interested in the title. There were not many details shared on the day but this time around Ubisoft are a bit more open on their stealth based action adventure title.

One of the first things that Beland revealed about the game was how all the studios would share ideas and help each other out on what worked and what didn’t.

The director said, “I meet several times a year with my counterparts on other Ubisoft games to share best practices.”

It turns out that one of the results of these meetings was the new navigation system, which the studio took from one of Ubisoft’s most popular series, Assassin’s Creed.

“I wanted Sam to have fluid navigation and the best out there is created by the Assassin’s Creed team,” continued the creative head of the latest Splinter Cell game.

Blacklist will also adopt a more serious tone when it comes to killing in the game and players will have to live with the consequences of their decisions, in an effort to make the game more realistic. Beland said that players “must deal with realistic situations based on difficult moral choices, the same way it would happen to an actual spec op in the field.”

Also, the latest game will be set during real world events and not on fiction, although one can expect the game’s developers to take a bit of creative freedom to make the game enjoyable. Beland continued, “The terrorist attacks are carefully researched. They aren’t fantasy scenarios.”

It turns out that the game’s protagonist is not the only super spy in Blacklist either as the creative director also teased the fact that “Sam Fisher has a nemesis who matches his power and talent and has limitless tools at his disposal.”

All in all, the game is shaping up to be a title to keep an eye on.