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Levine claims BioShock Infinite’s multiplayer was unconventional

By: Moses Abaortae

  |   December 18th, 2012   |  
PS3 News
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The head of Irrational Games, Ken Levine, also pointed out that the mode was scrapped due to a lack of time as the studio focused on perfecting the single player experience.

The eagerly anticipated third instalment in the BioShock series is set to immerse players in a completely new setting from the previous two games. While the first two games were set in Rapture, an underwater city, Infinite is set to take to the skies in another imaginative flying in the air with the help of hot air balloons.

The game’s creator, Ken Levine, is known for not compromising on any of his titles and has a ‘it’ll be ready when its ready’ attitude. The game has been delayed numerous times, with the first few times leading to rumours that the game could come with a multiplayer component.

As it turns out, those reports were not too far away from the truth as Levine admitted that the studio, Irrational Games, was working on finding a way bring a compelling, immersive multiplayer experience to the series.

However, the developer game a detailed explanation of how coming up with a cohesive multiplayer mode for the game was not as simple as some of the more conventional first-person shooters.

“When you’re making a game about Marines fighting the Taliban, you sort of have a clear path to go with. In a game like this, where we start this thing and we’re like ‘okay’ it’s in a flying city in 2912 and you’re this guy and there’s this girl who can change the nature of reality,’ you don’t quite have a lot of guidelines to go with.”

Levine went on to add that the studio had some great ideas but it was due to time constraints that none of those saw the light of day.

“Actually, I think they did some really extraordinary stuff, but we felt we didn’t have the resources and time to finish the experiment to the level we wanted to.”

The developer also commented on how the studio was constantly experimenting in an effort to come up with new experiences for the players. “We play around with a ton of things. So much of it is experimental that you really have no idea.”

BioShock has courted a considerable amount of media attention recently, especially with the reaction to the game’s box art. However, the studio has announced that users can vote for a second cover which will be shipped along with the game. The two covers will be reversible so players can choose what they want the face of the game to be.

But what about the readers; do you mind the lack of multiplayer or not? Let us know in the comments section below.