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Crysis 3 designed with China in mind, demonstrates CryEngine’s versatility

By: Musa Afridi

  |   June 29th, 2012   |  
News, Uncategorized
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The upcoming third instalment of the Crysis series was designed keeping Chinese internet cafes in mind as well as consoles and according to CryTek CEO, Cevat Yerli, shows off just how versatile the CryEngine is.

If the Crysis games are known for anything it has to be the graphical prowess of the games as well as the ‘can your PC run it’ question that set the benchmark for how good a PC was back in the day of the first Crysis.

The sequel, Crysis 2, was the first full-on debut of the series on consoles and the game brought with it the original’s stunning visuals to the PlayStation 3 and Xbox 360. While visually breathtaking, the game itself was a standard shooter for the most part with a few memorable moments scattered throughout the single-player campaign.

Crysis 3 will see the third iteration of the series and the game is set to push the CryEngine to its limit as it looks to build on its predecessor. Yet the CEO of CryTek, Cevat Yerli, explains that the Crysis 3 will be able to run on the PCs, which would struggle to match the PlayStation 3 and Xbox 360.

Commenting on the game’s development, Yerli said, “This game has to launch in China in internet cafes – and their PCs are a joke, way lower than a console.” Before going on to explain how the game’s engine had to cater for that as well, “So effectively the engine runs great right now, I can’t complain about it. It scales beautifully from the last seven years into the next three years.”

Yerli went on to explain how the CryEngine could be used to power games on pretty much any device, ranging from consoles to PCs and even smartphones and tablets. He said, “It can deliver you online games running in China right up to next-gen console titles. That’s beautiful from a developer perspective, and it runs on mobile, tablets and we’ve shown it on browsers… everywhere that’s relevant right now.”

The studio recently slammed Epic and their Unreal 4 Engine claiming that the latest iteration of the CryEngine was already doing three years ago what Epic only just started. CryTek continued the assault by claiming that the CryEngine was next generation ready three years ago and that other engines will have a hard time keeping up in the future.

CryTek are also focused on changing the way games are developed and marketed for PCs as they plan to launch their first free-to-play title, Warface. Yerli teased the game as being the first social FPS that was of triple-A quality and hoped that it redefines the mindset of gamers and developers towards free-to-play games.