Home » News » Uncategorized » Halo 4’s release met with relief and nervousness by dev

Halo 4’s release met with relief and nervousness by dev

By: Moses Abaortae

  |   November 7th, 2012   |  
Uncategorized
Experience: HALO by Xbox 360

Kiki Wolfkill, the executive producer for Halo 4 at 343 Industries, describes the emotions he went through leading up the game’s release as well as the response from fans and critics.

Halo 4 released on election day and while Barack Obama was re-elected as President of the United States for a second term, Master Chief did steal some of his thunder but we’re pretty sure el Presidento will not be complaining.

Halo 4 represents the first of three new Halo games that are set to be released by 343 Industries, which took over development following Bungie’s, the creator of the series, departure from the series.

The was surrounded by a sense of cautious optimism from the fans of the series as they wondered whether or not the new studio could recreate or emulate what Bungie had created in its ten years at the helm of the Halo series.

Microsoft also threw in the fact that Halo 4 was by the far the most expensive title ever in its portfolio, so one can easily assess how much pressure the developers were under to deliver.

When asked how everyone concerned with the project felt building up to the game’s launch event in the United States, Kiki Wolfkill, who apart from having one of the coolest name anyone is ever to come across, also happens to be the executive producer of the game, responded, “it’s a sense of relief and a little bit of nervousness.”

At the same time, Wolfkill also explained on how the everyone at the studio was proud of what they had achieved together in the time they had been given.

“I knew this team as going to be capable of doing something amazing. It all came down to how much time we had and how much we could pull everything together.” Explained the executive producer, before continuing, “I feel such pride in what we’ve created together. For me the other part of that validation is the community sort of feeling the same thing.”

Wolfkill also admitted that 343 was under no illusions with the level of pressure and expectations that came with following up what Bungie had created with the Halo series but added that there was perhaps more pressure coming from within the studio who saw this as the point that would define them.

The executive producer continued, “So this was an achievement that was really meaningful.”

Halo 4 has been hailed as a worthy successor to Bungie’s games and that in itself is an achievement considering the studio’s background.

Wolfkill also had more to add about what the studio has in store as they move forward and begin development on their next game in the Halo-verse.

How about that name though, Wolfkill.

Gran Turismo 3 A-spec with a mammoth figure of 14,890,000 units sold. The game was released on the PlayStation 2 and remains the best-selling racing simulation title on a PlayStation console to date.

One can only hope that Polyphony digital continue to deliver a product that can emulate the success of the games that have come before it.