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Review: is SOCOM 4 any better with the PlayStation Move – 2

By: Moses Abaortae

  |   September 26th, 2012   |  
Uncategorized
PS Move Sharpshooter

Zipper Interactive’s SOCOM 4 received mixed reviews when it was released but that a majority of the reviews were based on the controller setup, however, is it any better with the Move or does it still leave a lot to be desired.

Sound

The voice acting is pretty decent but the dialogue means that it never reaches its true potential. The sound of explosions and gunfire falls flat at times and one never really feels fully immersed in the game sound wise.

Be it for better or for worse, the suppressed gunfire sounds the way one would expect, near silent, but when going loud doesn’t give you the satisfaction that the likes of Battlefield and Ghost Recon: Future Soldier do, then it just deliver on the level one would expect from a SOCOM game.

6/10

Gameplay with DualShock 3

When it comes to playing with the Dual Shock 3 controller, the game is at best, an average shooter. The cross hairs, aim reticule is far too large and there is little to no oomph when players pull the trigger.

The cover system is clumsy with players attempting to shoot single fire weapons resulting in the character standing up, exposing himself and doing nothing.

The overly simplistic nature of the game means that core shooters will find this an easy experience that will not challenge their skills in any way. However, that does make it a great game for those looking to introduce themselves to the world of shooters.

5/10

Gameplay with the PlayStation Move and Sharpshooter

Sony needed a game to highlight that the PlayStation Move could be implemented into shooters. Killzone 3 and Resistance 3 tried to demonstrate this but the feature felt more like an add-on.

However, the Move feels right at home in SOCOM 4 and one can understand why the gameplay is so simplified. Combine the Move controller and the Navigation controller on the Sharpshooter and the game really comes to life.

Sniping becomes a joy as does shooting in general. Turning and moving can be a bit clumsy at times and it would be nice if Zipper had introduced a ‘turn 180 degree’ button but apart from that, once the players get used to the Sharpshooter, they will be issuing commands, taking headshots and unleashing all kinds of carnage on the enemy.

If anyone wants to play SOCOM 4, we recommend doing so with the Sharpshooter attachment.

8/10

Read on to find out about the sound, gameplay and most importantly, the Move factor of the game, on which this entire re-look into the game depends.

Disclaimer: the views and opinions expressed in this article are the writer’s own and do not reflect the editorial policy of Wishfree.com in any way.